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For that reason, I can't play Wurm Online or Wurm Unlimited because of it's lack of purpose. Eventually once you have everything, there is nothing to do. Also creating turrets? With so many wind turbines and batteries, I can barely keep my base powered.As much as I loved this game and would love to continue playing it, the biggest issue is it's endgame. The way raids are calculated, just isn't fair. Also having two raids one after the other with intense equipment and numbers, nah no balance within the game. Surviving with 1-2 colonist, is a guarantee loss unless you cheat. Raids come, don't stop destroying your base until its gone, then they don't just steal your resource, but also all your colonists that are capable of recovering what you have left. Rimworld isn't funny anymore, it's getting annoying. I'm also getting so fed up with having incompetent colonists, who can't haul, can't clean, can't fight, just too frustrating. Game is fun, but there is an awful lot of lategame content which is very difficult to get to. The enemy is not stupid enough to go to them and it seems like my colonist are the one ones who run into deadfall traps, so I don't even bother. Seeing my whole colony fall because of something I couldn't even fight back with, is ridiculous. Sorry, but this game is completely imbalanced. I had a toxic fallout then a volcanic winter, then a raid which was godlike with top tier weapons and gear and additionally outnumbering us. I tried removing the story teller from random to the one that allows you to have some breathing room in-between conflicts. That gives me the ability to actually do something. Giving me the opportunity to arrest and kill them before they let their faction know my base is worth looting. Maybe there should be scouts that go out to check my base before they attack, to see if I'm worth. I need to burn all my things because of the market value? Makes no sense. How would people know what I have anyway? Hording things shouldn't be frowned upon, but encouraged. They even kill my animals, for what purpose? I can't even just hide and let them steal some loot, they much rather destroy, kill, and burn down everything. And no there isn't one like that already, cause I've tried them all. We need some fairness, even if it is its own story teller. Tired of these type of situations when I know I'm going to die and there is NOTHING I can do about it besides watch it happen. When I have only two people but my market value is high, that means I should be attacked by 6+ enemies? This is supposed to be a game, not just a random event simulator. So here is my suggestion, count up turrets, traps, and colonists, and make sure the raid number doesn't exceed that amount.

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Maybe instead of complaining, I should suggest how to balance raids. The game is overall random with no fairness whatsoever. I mean seriously? The amount of times I had to load games and restart over ridiculous things is just too much. I've had random crap happen like my best shooter who is capable of fighting goes in a heart attack right before a raid. This is a huge issue with balance and calculation. Sorry but there is nothing I can do when 75% of my colonists are incapable of fighting, my enemy is decked out high tier gear, and I'm out numbered. While you may be lucky living for years with no issues at the highest difficulty, I'm playing on rough and been getting nothing but impossible to beat encounters. I enjoy harsh and challenging games, but not when it's literally impossible to win.

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Picking the correct colonists is cheating and I'm just fed up with not only starting with incompetent colonists, but also capturing incompetent colonists.

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I played the game for many hours already and learned most, if not all, the mechanics.







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